Abilities are a series of powers and skills usable by monsters in battle. Physical abilities are things a monster can do naturally, attacks that utilize parts of its body or equipment that it has access to in order to damage enemies or restore health. Physical abilities can be used without limitation and do not draw from a finite source. Magical abilities are used by drawing on the mystical powers that permeate the world. Monsters can store only a limited amount of magical energy in their bodies, and expend it when casting spells. Humans cannot draw from the same powers as monsters, but can cast monster magic through use of scrolls. Humans may also use magic circles, a power unique to them.
Type Key
Ability type determines how an ability is targeted and how defensive or augmentative skills and buffs effect it. The first column denotes range, the second denotes nature, and the third denotes target. In the first column, M describes a melee attack while R describes a ranged attack. Melee attacks deal less damage when the attacker and defender are rows apart. Ranged attacks deal the same damage regardless of distance. In the second column, P describes a physical attack while M describes a magic spell. This determines which attributes are used to determine damage, and which defensive skills affect abilities. Some monsters are very strong against physical attacks but weak to magic, and vice-versa. The final column describes the way an ability is targeted. SO means self-only, meaning the ability targets the user and cannot be used on any allies or enemies. SA and SE mean single ally and single enemy, respectively. These abilities target only a single monster, either a single friendly/neutral monster or a single hostile/neutral monster. AR and ER mean ally row and enemy row respectively. These abilities hit an entire row of monsters, but the row can't be chosen. AR abilities affect whichever row the user is in, ER abilities affect the enemy's front row. If all enemies are in the back row, ER abilities will attack the back row; however be warned that if a single enemy is in the front row it still counts as the entire front row. AA and AE mean all allies and all enemies. Spells of this type are typically very expensive to cast, and tend to be significantly more expensive than single target attacks. RE means random enemy, abilities of this type hit multiple times and select a random target for each hit. AT means all targets; the ability will affect everyone regardless of affiliation. Abilities of this type are extremely powerful and should be used with caution.
Magic Spells
The old power rating system is being re-thought, and thus no abilities have power ratings yet. MP costs will most likely be re-balanced at some point, these are early values. This is, by no means, a final list of spells; expect abilities to be added, removed, or altered.
Spell | Type | Cost | Power | Element | Note |
Manaburst | M/M/SE | 0 MP | - | Normal | - |
Spirit Lance | R/M/SE | 6 MP | - | Normal | - |
Paralyzing Touch | M/M/SE | 6 MP | - | Normal | Paralyze |
Shield | R/M/SA | 10 MP | - | Normal | Shield |
Barrier | R/M/SA | 10 MP | - | Normal | Barrier |
Accelerate | R/M/SA | 10 MP | - | Normal | Accelerated |
Empower | R/M/SA | 10 MP | - | Normal | Empowered |
Supercharge | R/M/SA | 10 MP | - | Normal | Charged |
Weaken | R/M/SE | 10 MP | - | Normal | Weak |
Drain | R/M/SE | 10 MP | - | Normal | Drained |
Decelerate | R/M/SE | 10 MP | - | Normal | Decelerated |
Helpless | R/M/SE | 15 MP | - | Normal | Vulnerable |
Sleep | R/M/SE | 15 MP | - | Normal | Sleep |
Horrific Vision | R/M/SE | 18 MP | - | Normal | Terror |
Enrage | R/M/SE | 18 MP | - | Normal | Berserk |
Delirium Trigger | R/M/SE | 18 MP | - | Normal | Delirium |
Seal Magic | R/M/SE | 20 MP | - | Normal | Sealed |
Stasis | R/M/SE | 20 MP | - | Normal | Paralyze |
Octave | R/M/SE | 20 MP | - | Normal | - |
Death Touch | M/M/SE | 25 MP | - | Normal | Irradiated |
Kill | M/M/SE | 30 MP | - | Normal | Dying |
Flash Delirium | R/M/AE | 30 MP | - | Normal | Delirium |
Sandman | R/M/AE | 30 MP | - | Normal | Sleep |
Seal All | R/M/AE | 60 MP | - | Normal | Sealed |
Fallout | R/M/AE | 100 MP | - | Normal | Irradiated |
Fission Blast | R/M/AE | 150 MP | - | Normal | Irradiated |
Flame Dart | R/M/SE | 6 MP | - | Fire | - |
Flame Burst | R/M/ER | 20 MP | - | Fire | Immolation |
Conflagration | R/M/AE | 30 MP | - | Fire | Immolation |
Wildfire | R/M/AE | 50 MP | - | Fire/Wind | Immolation |
Steam Cloud | R/M/AE | 50 MP | - | Fire/Water | Damp |
Blackfire | R/M/AE | 50 MP | - | Fire/Dark | Immolation |
Inferno | R/M/AE | 100 MP | - | Fire | Immolation |
Divine Immolation | R/M/AE | 100 MP | - | Fire/Divine | Immolation |
Hellfire | R/M/AE | 100 MP | - | Fire/Evil | Immolation |
Charge Up | M/M/SA | 0 MP | - | Electric | +1-100 MP |
Shock | M/M/SE | 6 MP | - | Electric | Paralyze |
Lightning | R/M/SE | 12 MP | - | Electric | Paralyze |
Thunderstorm | R/M/AE | 30 MP | - | Electric | Paralyze |
Healing Splash | R/M/SA | 6 MP | - | Water | Healing |
Icy Rain | R/M/AE | 12 MP | - | Water/Ice | Decelerated |
Black Rain | R/M/AE | 12 MP | - | Water/Dark | Decelerated |
Healing Rain | R/M/AA | 15 MP | - | Water | Healing |
Lifewater | R/M/AA | 30 MP | - | Water/Divine | Healing |
Healing Deluge | R/M/AA | 40 MP | - | Water | Healing |
Ice Lance | R/M/SE | 6 MP | - | Ice | - |
Flurry | R/M/AE | 12 MP | - | Ice | Decelerated |
Blizzard | R/M/AE | 50 MP | - | Ice | Decelerated |
Black Blizzard | R/M/AE | 50 MP | - | Ice/Dark | Decelerated+Corruption |
Venom Touch | M/M/SE | 2 MP | - | Poison | Poison |
Poison Cloud | R/M/AE | 20 MP | - | Poison | Poison |
Corrupting Touch | M/M/SE | 6 MP | - | Dark | Corruption |
Nightmare | R/M/SE | 12 MP | - | Dark | Dark Damage While Sleeping |
Pinwheel | R/M/SE | 15 MP | - | Dark | Corruption |
Trinity Black | R/M/AE | 50 MP | -, Hits 3 Times | Dark | Corruption |
Heal | R/M/SA | 4 MP | - | Divine | Healing |
Seal Evil | R/M/SE | 5 MP | - | Divine | Seal+Paralyze, Evil Only |
Holy Healing | R/M/AA | 50 MP | - | Divine | Healing |
Wrath | R/M/AE | 100 | - | Divine | - |
Punishment and Absolution | R/M/AT | 300 MP | - | Divine | Special1 |
Feedback | M/M/SE | 30 MP | - | Armor Piercing | Special2 |
Bane | R/M/SE | 50 MP | - | Special3 | - |
Judgment | R/M/AE | 150 MP | - | Special4 | - |
1Punishment and Absolution damages enemies, but heals allies. In addition, it removes harmful status effects from allies and removes beneficial status effects from enemies.
2Feedback causes damage equal to an enemy's current MP and reduces their MP to 0.
3Bane's element depends upon the targets weaknesses. It will strike with the elemental affinity that will deal the most damage against the selected target. This factors in natural weaknesses, equipment, and status effects to deal as much damage as possible. If multiple elements would deal the same damage, one is selected randomly.
4Judgment is either Divine or Evil elemental, depending on the user. This spell is only usable by divine or evil monsters, and matches the affinity of its user.
Physical Abilities
The old power rating system is being re-thought, and thus no abilities have power ratings yet. This is, by no means, a final list of abilities; expect abilities to be added, removed, or altered.
Ability | Type | Power | Element | Note |
Sleep Touch | M/P/SE | - | Normal | Sleep |
Punch | M/P/SE | - | Normal | - |
Chop | M/P/SE | - | Normal | - |
Kick | M/P/SE | - | Normal | - |
One-Two Punch | M/P/SE | -, Hits Twice | Normal | - |
Slam Kick | M/P/SE | - | Normal | Breaks Doors |
Haymaker | M/P/SE | - | Normal | - |
Pincer | M/P/SE | - | Normal | - |
Headbutt | M/P/SE | - | Normal | - |
Bite | M/P/SE | - | Normal | - |
Knife Hand | M/P/SE | - | Normal | - |
Trample | M/P/SE | - | Normal | - |
Polka1 | M/P/SE | - | Normal | Delirium |
Resuscitate | M/P/SA | - | Normal | Remove 'Dying' Status |
Throwing Knife | R/P/SE | - | Normal | - |
Shuriken | R/P/SE | - | Normal | - |
Fan of Blades | R/P/AE | - | Normal | - |
Disease Claw | M/P/SE | - | Normal | Vulnerable |
Disease Bite | M/P/SE | - | Normal | Vulnerable |
Stone | R/P/SE | - | Normal | - |
Brick | R/P/SE | - | Normal | - |
Boulder | R/P/SE | - | Normal | - |
Arrow | R/P/SE | - | Normal | - |
Triple Arrow | R/P/SE | -, Hits 3 Times | Normal | - |
Arrow Rain | R/P/RE | -, Hits 10 Times | Normal | - |
Bolt | R/P/SE | - | Normal | - |
Baton | R/P/SE | - | Normal | - |
Tomahawk | R/P/SE | - | Normal | - |
Hurlbat | R/P/SE | - | Normal | - |
Lance | R/P/SE | - | Normal | - |
Harpoon | R/P/SE | - | Normal | Double Damage vs. Fish |
IED | R/P/AE | - | Normal | - |
Frag Grenade | R/P/AE | - | Normal | - |
Hadouken | R/P/SE | - | Fire | - |
Fire Breath | R/P/SE | - | Fire | Immolation |
Fuel Bomb | R/P/SE | - | Fire | Immolation |
Fire Arrow | R/P/SE | - | Fire | - |
Fire Bolt | R/P/SE | - | Fire | - |
Incendiary Grenade | R/P/AE | - | Fire | Immolation |
Thermite Grenade | R/P/SE | - | Fire | Immolation |
Incendiary Spores | R/P/ER | - | Fire/Flora | Immolation |
Shock Bolt | R/P/SE | - | Electric | - |
Lightning Rod | R/P/SE | - | Electric | Paralyze |
Storm Breath | R/P/SE | - | Electric | Paralyze |
Icy Touch | M/P/SE | - | Ice | Decelerated |
Cryogenic Bomb | R/P/AE | - | Ice | Decelerated |
Ice Breath | R/P/SE | - | Ice | Decelerated |
Poison Sting | M/P/SE | - | Poison | Poison |
Poison Bite | M/P/SE | - | Poison | Poison |
Poison Dart | R/P/SE | - | Poison | Poison |
Poison Arrow | R/P/SE | - | Poison | Poison |
Photosynthesis | R/P/SO | - | Flora | Healing, Daytime Only |
Thorny Vine | M/P/SE | - | Flora | - |
Spine Launcher | R/P/SE | - | Flora | - |
Spine Cannon | R/P/SE | - | Flora | - |
Spines | R/P/ER | - | Flora | - |
Paralyzing Spines | R/P/ER | - | Flora | Paralyze |
Poison Spines | R/P/ER | - | Flora/Poison | Poison |
Poison Spores | R/P/ER | - | Flora/Poison | Poison |
Hallucinogenic Spores | R/P/ER | - | Flora/Poison | Delirium |
Recovery Spores | R/P/AR | - | Flora | Recover, Healing |
Shielding Spores | R/P/AR | - | Flora | Shield |
Antimagic Spores | R/P/AR | - | Flora | Barrier |
Terrify | M/P/SE | - | Phantom | Terror |
Ghost Touch | M/P/SE | - | Phantom | - |
Reaper's Touch | M/P/SE | - | Phantom | Dying |
Black Arrow | R/P/SE | - | Dark | Corruption |
Black Bolt | R/P/SE | - | Dark | Corruption |
Lay on Hands | M/P/SA | - | Divine | Healing |
Faith Heal | M/P/SA | - | Divine | Remove Harmful Status |
Sacred Arrow | R/P/SE | - | Divine | - |
Blessed Bolt | R/P/SE | - | Divine | - |
Devil Arrow | R/P/SE | - | Evil | - |
Defiled Bolt | R/P/SE | - | Evil | - |
1Polka is a non-damage status ability unless Leek is equipped, which shifts its element to flora and unlocks damage dealing capabilities.
Blade Specials
The old power rating system is being re-thought, specials that had a power listed on the items page will have their power listed here but others will have no rating. MP costs will most likely be re-balanced at some point, these are early values. This is, by no means, a final list of specials; expect abilities to be added, removed, or altered. All blade specials require a blade to be equipped. If the equipped weapon has an ability attached, that ability can be used for 0 MP.
Special | Type | MP Cost | Durability Cost | Power | Element | Note |
Slash | M/P/SE | - | 1 | As Weapon | Normal | - |
Bash | M/P/SE | - | 1 | As Weapon | Normal | - |
Whap | M/P/SE | - | 1 | As Weapon | Flora | - |
Clear | M/P/SE | - | 1 | As Weapon | Normal | Cuts Grass |
Chop | M/P/SE | - | 1 | As Weapon | Normal | Breaks Doors |
Spin Cut | M/P/SE | - | 2 | 3/4 Weapon Power, Hits 2 Times | Normal | - |
Rend Weapon | M/P/SE | - | 2 | As Weapon | Normal | Lowers Durability |
Rend Armor | M/P/SE | - | 2 | As Weapon | Normal | Vulnerable |
Cross Slash | M/P/SE | - | 2 | As Weapon, Hits 2 Times | Normal | - |
Triple Slash | M/P/SE | - | 3 | As Weapon, Hits 3 Times | Normal | - |
Killing Stroke | M/P/SE | - | 1 | As Weapon | Normal | Dying |
Polka1 | M/P/SE | - | 5 | 2x Weapon Power, Hits 5 Times | Flora | Delirium, Leek Only |
Kusinagi | M/M/SE | 10 MP | 1 | 3/2 Weapon Power | Flora | - |
Bloodletter | M/M/SE | 6 MP | 1 | 1/2 Weapon Power | Evil | Steals HP |
Fire Cut | M/M/SE | 10 MP | 2 | 4/5 Weapon Power | Fire | - |
Fire Whirl | M/M/SE | 10 MP | 6 | 1/2 Weapons Power, Hits 3 Times | Fire/Wind | - |
Shadow Slicer | M/M/SE | 15 MP | 1 | 4/3 Weapon Power | Dark | - |
Spirit Blade | R/M/SE | 15 MP | 0 | 2/3 Weapon Power | Divine | - |
Silver Slicer | M/M/SE | 0 MP | 1 | 4/3 Weapon Power | Divine | Silver Sword Only |
1Polka is a non-damage status ability unless Leek is equipped, which shifts its element to flora and unlocks damage dealing capabilities.
Gun Specials
The old power rating system is being re-thought, specials that had a power listed on the items page will have their power listed here but others will have no rating. MP costs will most likely be re-balanced at some point, these are early values. This is, by no means, a final list of specials; expect abilities to be added, removed, or altered. All gun specials require a handgun or long gun to be equipped.
Special | Type | MP Cost | Durability Cost | Ammo | Power | Element | Note |
Shoot | R/P/SE | - | 1 | 1 | As Weapon | Normal | - |
Armor Piercing | R/P/SE | - | 1 | 1 | As Weapon | Armor Piercing | Sniper Rifles Only |
Double Shot | R/P/SE | - | 2 | 2 | As Weapon, Hits 2 Times | Normal | - |
Burst | R/P/SE | - | 2x Ammo | 2-5 1 | As Weapon, Hits 2-5 Times | Normal | - |
Reload | M/P/SO | - | 0 | - | - | Normal | Refills Ammo |
Barrage | R/P/RE | - | 2x Ammo | All | As Weapon, Hits X Times | Normal | Special 2 |
Incendiary Round | R/P/SE | - | 2 | 1 | As Weapon | Fire | - |
Incendiary Burst | R/P/SE | - | 6-15 | 2-5 1 | As Weapon, Hits 2-5 Times | Fire | - |
Cryogenic Round | R/P/SE | - | 1 | 1 | As Weapon | Icwe | - |
Cryogenic Burst | R/P/SE | - | 4-10 | 2-5 1 | As Weapon, Hits 2-5 Times | Ice | - |
Knee Shot | R/P/SE | - | 1 | 1 | As Weapon | Normal | Paralyze |
Head Shot | R/P/SE | - | 1 | 1 | As Weapon | Normal | Seal |
Elbow Shot | R/P/SE | - | 1 | 1 | As Weapon | Normal | Disable |
Heart Shot | R/P/SE | - | 1 | 1 | As Weapon | Normal | Dying |
Magic Bullet | R/M/SE | 1 MP | 1 | 1 | As Weapon | Normal | - |
Magic Burst | R/M/SE | 2-5 MP | 4-10 | 2-5 1 | As Weapon, Hits 2-5 Times | Normal | - |
Black Bullet | R/M/SE | 1 MP | 1 | 1 | As Weapon | Dark | Corruption |
Shadow Burst | R/M/SE | 2-5 MP | 4-10 | 2-5 1 | As Weapon, Hits 2-5 Times | Dark | Corruption |
Charge Shot | R/M/SE | 10 MP | 5 | 1 | 2x Weapon Power | Normal | Vulnerable |
1 Burst attacks vary based on weapon type. Automatic shotguns fire 2 round bursts; machine pistols, submachine guns, assault rifles, and battle rifles fire 3 round bursts; machine guns fire 5 round bursts. Burst, Cryogenic Burst, Magic Burst, and Shadow burst use 2 durability per round fired (4, 6, and 10 respectively). Incendiary Burst uses 3 durability per round fired (6, 9, and 15 respectively).
2 Barrage uses every round of ammo, the number of hits depends on how many bullets are in the gun.